Fun School 2: For the Under-6s
DOSEducational
Documented for this version
Arrow Up | Climb ladders or move upward where available. |
|---|---|
Arrow Down | Climb down ladders or move downward where available. |
Arrow Left | Move left. |
Arrow Right | Move right. |
Space | Dig a hole in an adjacent diggable floor section. |
How it plays
Each stage is shown from a single-screen side view. The objective is to collect all visible treasures; once they are taken, the exit route becomes available and the runner can leave the level.
The runner moves across platforms, climbs ladders, uses suspended bars, and digs holes in suitable floor sections. Guards pursue the player and can be temporarily trapped, but holes eventually fill. Progression consists of clearing increasingly intricate stages, with careful timing and route planning being more important than speed.
Plan your run
Study the entire stage before moving. Identify the treasure order, likely guard routes, and places where a dug hole will actually delay an enemy.
Use holes as temporary traps rather than permanent solutions. Keep an escape route open, avoid digging beneath yourself without a plan, and use ladders or bars to change levels when a guard approaches. If a stage becomes crowded, repositioning is usually safer than repeatedly digging.
Before you begin
Collect treasures in an order that leaves a safe route to the exit.
Do not trap yourself while digging; check the available ladders and bars first.
A trapped guard is temporary, so use the opening immediately.
Lode Runner II: The Bungeling Strikes Back is a platform-puzzle game designed by Doug Smith and published by Brøderbund Software. It follows the original Lode Runner formula: guide a nameless runner through single-screen mazes, collect every treasure, and escape while enemy guards pursue him. The player relies on ladders, hand-over-hand bars, falling, and holes cut into brick floors rather than conventional attacks. Its compact levels emphasize timing and route planning, with mistakes often requiring a restart. The game was received as a challenging follow-up that extended the distinctive puzzle-action style of the original, although its difficulty can feel demanding for new players.
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