Sarah Williams
The player character, who enters the labyrinth to rescue her baby brother Toby.
How it plays
The game uses a first-person-style illustrated view of locations, with text commands used to examine the environment, move, and manipulate objects. Sarah must enter the labyrinth, find routes through its shifting areas, and solve puzzles while pursuing Jareth and rescuing Toby.
The opening conversation can determine how the adventure begins. Progress depends on collecting useful objects, interpreting clues, and choosing suitable commands. The maze contains hazards, characters, and locations inspired by the film, with limited time adding pressure to exploration.
Plan your run
Meet the cast
The player character, who enters the labyrinth to rescue her baby brother Toby.
The Goblin King and Sarah’s adversary, who controls the labyrinth and has taken Toby.
A hesitant dwarf-like inhabitant who can assist Sarah during her journey.
A gentle, powerful creature encountered in the labyrinth.
A brave, dog-like guardian associated with the labyrinth’s defenses.
Sarah’s baby brother, whose rescue is the central objective.
Before you begin
Save frequently before testing an unfamiliar command or entering a dangerous area.
Use concise, literal commands and try synonyms when the parser rejects an otherwise sensible instruction.
Labyrinth: The Computer Game is a graphic adventure developed by Lucasfilm Games and based on the 1986 fantasy film Labyrinth. The player controls Sarah as she searches the surreal labyrinth for her baby brother Toby before time runs out. Its design combines illustrated exploration with text-parser interaction and a distinctive opening sequence that begins as a conversational game. Puzzles, objects, and maze-like locations require experimentation rather than reflexes. The game was notable for its unusual interface and close relationship to the film, although its parser and sometimes opaque puzzle logic made it less accessible than more conventional adventures. It remains an interesting early example of Lucasfilm’s experimental adventure design.
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