Fun School 2: For the Under-6s
DOSEducational
How it plays
Each scenario is viewed from an overhead, tile-based perspective. The player controls a squad and must complete objectives such as eliminating enemies, rescuing personnel, recovering equipment, or escaping from the map.
Units spend action points to move, turn, fire, reload, change equipment, and interact with the environment. Ammunition, line of sight, cover, morale, and weapon characteristics all affect decisions. Missions are separate tactical problems rather than a continuous campaign, so success depends on careful positioning and resource management within each map.
Plan your run
Keep soldiers together enough to support one another, but use cover and different routes to reduce the danger of enemy fire. Check sight lines before exposing a unit and avoid spending every action point when a defensive position is more valuable.
Conserve ammunition and assign equipment according to the mission. Search the map methodically, protect specialists, and use grenades or heavier weapons when several enemies are concentrated or entrenched.
Before you begin
Use cover and line of sight to limit enemy opportunities.
Reserve action points when an enemy may still respond.
Track ammunition before committing to a long engagement.
Laser Squad is a turn-based science-fiction tactical strategy game developed by Target Games under Julian Gollop and published by Blade Software. The DOS version brings its squad-level combat to IBM-compatible computers, where players direct a small team through dangerous missions involving hostile troops, civilians, security systems, and valuable objectives. Play proceeds one unit at a time, with action points governing movement, attacks, equipment use, and other decisions. Its compact scenarios, destructible environments, and emphasis on planning gave it a strong reputation among strategy players. The game is an important predecessor to the X-COM series, although its missions are smaller and more self-contained.
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