Spyro
A young purple dragon and the game's protagonist. He uses jumps, melee attacks, and elemental breath abilities to overcome enemies and obstacles.
Documented for this version
D-pad | Move Spyro |
|---|---|
A | Jump |
B | Attack or use breath ability |
How it plays
The game uses a side-view perspective. Spyro travels through a sequence of platforming stages, reaches exits, defeats enemies, and collects items while exploring routes with hazards and gaps.
Players can jump, attack with elemental breath, and use special abilities as they become available. Progression is mainly linear, with new powers and improved abilities opening additional tactical options in later areas.
Plan your run
Learn enemy attack patterns before committing to close-range attacks, especially in narrow platforms. Use breath attacks to control distance and avoid taking unnecessary damage.
Explore each stage carefully for collectibles and ability-related progress, but prioritize safe footing over risky jumps. Conserve health before boss encounters and use the environment to separate groups of enemies.
Meet the cast
A young purple dragon and the game's protagonist. He uses jumps, melee attacks, and elemental breath abilities to overcome enemies and obstacles.
Spyro's dragonfly companion. Sparx accompanies Spyro during the adventure and represents his health status.
A dragon connected to Spyro's journey and the central conflict of The Eternal Night.
The Legend of Spyro: The Eternal Night is a side-scrolling action-platformer developed by Amaze Entertainment for the Game Boy Advance and published by Sierra Entertainment. It continues the reimagined Spyro storyline, following the young purple dragon after the events of A New Beginning. Players guide Spyro through hostile environments, fight enemies with elemental breath attacks, and advance through a linear adventure built around platforming and combat. The handheld version adapts the console story to a more compact 2D format, with an emphasis on short stages and upgrade-driven progression. Reception was mixed: critics generally recognized its competent presentation and accessible controls, while also noting repetitive combat and a relatively straightforward structure.
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