Spyro
A young purple dragon and the playable protagonist. He learns to use elemental powers while investigating the threat to his world.
How it plays
The game uses a side-scrolling view. Spyro travels through linear stages, jumps across platforms, defeats hostile creatures, and searches each area for paths forward and useful items.
Combat combines close-range attacks with elemental breath powers. Players advance by completing stages and encounters, while new abilities and upgrades broaden Spyro's options against tougher enemies and environmental challenges.
Plan your run
Learn the timing of Spyro's jump and attack before relying on elemental breath. Many encounters are easier when enemies are separated and defeated one at a time.
Explore the edges of each stage for upgrades and alternate routes. Save stronger elemental attacks for durable enemies or situations where ordinary melee attacks leave Spyro exposed.
Meet the cast
A young purple dragon and the playable protagonist. He learns to use elemental powers while investigating the threat to his world.
A fire dragon who serves as Spyro's mentor and helps guide his early training.
A dragon connected to the central conflict and an important figure in Spyro's struggle against the game's antagonist.
Before you begin
Use the safest available attack pattern rather than rushing into groups of enemies.
Check platforms above and below the main route for useful items and progression paths.
The Legend of Spyro: A New Beginning is a 2006 action-platformer developed by Amaze Entertainment for the Game Boy Advance and published by Vivendi Games. It retells Spyro's early life as a young dragon who must discover his elemental powers and confront the forces threatening his homeland. The handheld version presents the adventure from a side-scrolling perspective, combining exploration, platforming, melee attacks, and elemental breath abilities. Progression centers on moving through themed stages, defeating enemies, and improving Spyro's combat options. Reception was mixed: critics recognized the competent adaptation and accessible action, but many considered it simpler and less ambitious than the console versions.
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