Larry Laffer
The hapless protagonist, whose search for love leads him into a chain of comic disasters.
Documented for this version
Arrow keys | Move Larry when keyboard movement is available. |
|---|---|
Enter | Submit a typed command. |
Keyboard | Type commands for looking, talking, taking, and using objects. |
The DOS version uses a keyboard-driven Sierra adventure interface.
Exact command syntax follows the game’s text parser.
How it plays
The game uses a first-person-style illustrated adventure presentation with text commands and keyboard-driven movement. Players explore locations, examine objects, talk to characters, collect items, and enter commands to solve environmental puzzles.
Progression is divided into a series of areas and set pieces. Important actions can be missed, and Larry can die unexpectedly, so saving often and experimenting with objects and dialogue are central to completing the adventure.
Plan your run
Save before entering a new area, attempting an unfamiliar action, or speaking to a suspicious character. The game contains sudden deaths and situations where an item or action may be needed before leaving a location.
Examine every visible object and try contextually sensible commands. If progress stops, revisit earlier areas and test items on scenery or characters; Sierra adventures often reward careful experimentation.
Meet the cast
The hapless protagonist, whose search for love leads him into a chain of comic disasters.
Larry’s romantic interest from the previous adventure and an important part of the continuing story.
Before you begin
Save frequently because unexpected deaths and unwinnable situations are possible.
Record unusual locations, item uses, and text-parser commands that work.
Try examining objects before attempting to use or take them.
Leisure Suit Larry 2: Goes Looking for Love (in Several Wrong Places) is a comedic graphic adventure developed and published by Sierra On-Line for DOS in 1988. It follows Larry Laffer after the events of the first game as he searches for romance while becoming entangled in a succession of dangerous and absurd situations. The game combines illustrated scenes with typed commands, exploration, item puzzles, dialogue, and deliberately risqué humor. Its episodic journey moves Larry through several contrasting locations rather than one continuous setting. Reception was generally positive among players who enjoyed Sierra’s irreverent writing and puzzle design, although the game’s frequent deaths and trial-and-error sequences remain divisive.
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