Fun School 2: For the Under-6s
DOSEducational
Documented for this version
Mouse | Move the cursor around the level and select a lemming or skill. |
|---|---|
Left Mouse Button | Choose a skill and assign it to a lemming. |
DOS control details can vary slightly by release and configuration.
How it plays
Each level presents a scrolling side-view landscape with a release point, an exit, hazards, and a required number of survivors. Lemmings walk continuously, so the player must alter their behavior by selecting skills at the right moment.
Available abilities can make a lemming climb, float, block others, build bridges, bash through walls, mine downward, or dig vertically. Levels are organized into themed difficulty groups with limited skill supplies and increasingly strict survival requirements. The goal is to rescue the required quota before the time limit expires.
Plan your run
Study the entire route before spending a skill. Blockers, builders, and diggers often need to be used in a precise order, so avoid assigning an ability merely to stop an immediate problem.
Keep track of the required survival percentage and the time limit. When possible, create a safe route first, then release or redirect the remaining lemmings. A sacrificial lemming can sometimes reveal the correct timing for a dangerous section.
Before you begin
Pause mentally before assigning a skill; lemmings continue moving while you plan.
Use blockers to control crowd flow, but make sure they can later be freed or bypassed.
Reserve builders and bashers for sections where no alternative route exists.
Lemmings & Oh No! More Lemmings is a two-part puzzle collection developed by DMA Design and published by Psygnosis for DOS. It combines the original Lemmings with its substantial follow-up, Oh No! More Lemmings. Each stage challenges the player to guide a stream of automatically walking lemmings to an exit while preventing them from falling, burning, drowning, or becoming trapped. The game is played from a side-view perspective and relies on quick observation, planning, and careful timing rather than direct character control. Players assign limited skills such as digger, blocker, builder, and climber. The Lemmings games were widely praised for their inventive puzzles, accessible concept, and escalating difficulty, and this collection offers a broad selection of classic stages.
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