Fun School 2: For the Under-6s
DOSEducational
How it plays
The game is played from a first-person cockpit perspective. Each mission assigns battlefield objectives such as attacking targets, escorting units, or reaching specified areas while managing the helicopter and responding to threats.
Players fly over polygonal terrain, use onboard weapons, and monitor the tactical situation from the cockpit. Progression is mission-based: completing an operation advances the campaign, while failure requires the mission to be attempted again. The emphasis is on positioning, navigation, target identification, and weapons control rather than arcade-style score collection.
Plan your run
Learn the helicopter’s flight response before attempting difficult combat missions. Keep enough altitude and speed to avoid obstacles, but use terrain and careful positioning to limit exposure to enemy fire.
Identify objectives before engaging targets, conserve ammunition, and avoid lingering over a target after an attack. Navigation errors can be as dangerous as enemy weapons, so use the available cockpit information and follow mission directions carefully.
Before you begin
Practice basic flight and weapon handling before tackling the later missions.
Approach targets deliberately and avoid wasting ammunition on poorly identified targets.
Use the cockpit instruments and mission objectives to maintain orientation.
LHX: Attack Chopper is a combat flight simulator developed and published by Electronic Arts for DOS in 1990. It places the player in the cockpit of advanced military helicopters and combines mission-based action with flight-management demands. Missions involve reconnaissance, escort, ground attack, and other battlefield objectives rather than simple score chasing. The game presents a first-person cockpit view and emphasizes navigation, weapons handling, and survival under hostile fire. Its technical presentation, especially its polygonal 3D terrain and helicopter-focused simulation, attracted attention among early PC flight games. Reception was generally favorable for its ambition and graphics, although the controls and simulation elements could feel demanding. It is remembered as an early example of a dedicated helicopter combat simulator on home computers.
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