Fun School 2: For the Under-6s
DOSEducational
Documented for this version
Arrow Up | Move or aim upward |
|---|---|
Arrow Down | Move or aim downward |
Arrow Left | Move left |
Arrow Right | Move right |
Z | Fire the selected weapon |
X | Select the next weapon |
The game is designed around keyboard controls.
Exact two-player key assignments can depend on the configured control settings.
How it plays
Matches take place from a side-view perspective in a destructible cave. The objective is to reduce the opposing worm's health to zero while navigating tunnels, avoiding attacks, and using terrain for cover.
Players move, aim, fire, and switch among weapons during real-time battles. The standard game supports human-versus-computer and two-player local modes; rules such as health, ammunition, and weapon availability can be configured before a match. Victory comes from defeating the opponent, with the selected arsenal strongly influencing each encounter.
Plan your run
Use the terrain as cover rather than staying in open spaces. Dig escape routes before committing to a fight, and keep a movement or defensive weapon available for emergencies.
Short-range weapons are powerful in tunnels, while explosives and bouncing projectiles can flush an opponent from cover. Conserve limited ammunition and learn the map layout so you can attack from unexpected angles.
Before you begin
Create alternate tunnels so an opponent cannot easily trap you.
Switch weapons deliberately; powerful attacks are often limited by ammunition or reload time.
Liero is a real-time 2D arena shooter created by Finnish programmer Joosa Riekkinen and released for DOS in 1998. Players control small worms that battle through deformable underground terrain with an arsenal of projectile and utility weapons. The game combines the fast movement of a platform action game with the destructive arenas associated with artillery games. It supports solo play against computer-controlled opponents and local two-player matches on one keyboard. Liero became a cult favorite among DOS players because of its quick rounds, flexible weapon selection, and chaotic close-quarters combat, despite its modest freeware presentation.
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