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A balanced martial artist and one of the central fighters in the Little Fighter cast.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Jump |
Arrow Down | Defend |
A | Attack |
J | Jump |
D | Defend |
The DOS control layout may vary by release or configuration.
Special techniques use directional inputs together with the attack, jump, or defend controls.
How it plays
The game uses a side-on perspective. In stage play, the objective is to defeat successive groups of enemies, while versus play focuses on eliminating opposing fighters in an arena.
Players move around the screen, attack, jump, block, and use character-specific techniques. Fights are built around positioning, timing, crowd control, and managing openings rather than a long upgrade system. Progression comes primarily from clearing encounters and learning each fighter's move set.
Plan your run
Learn the range and recovery time of the selected fighter before relying on special moves. Staying mobile is important because groups of enemies can surround the player quickly.
Use blocks to survive crowded encounters, then punish opponents after their attacks miss. In versus play, control the center of the arena and avoid wasting attacks at the edge of their range.
Meet the cast
A balanced martial artist and one of the central fighters in the Little Fighter cast.
A fast close-range fighter focused on rapid attacks and mobility.
A playable fighter with a distinct combat style in the original roster.
A fire-themed fighter who uses flame-based special attacks.
An ice-themed fighter associated with freezing techniques.
A ranged-oriented fighter who uses a bow and specialized attacks.
A fighter who uses magical techniques and projectile-based attacks.
A heavily armored fighter with strong physical attacks.
A swift ninja-like fighter known for evasive movement and unusual techniques.
A powerful martial artist with strong close-combat moves.
Before you begin
Keep moving when several enemies are on screen.
Use jumping attacks to change position, not only to deal damage.
Practice each character's special techniques before attempting difficult stages.
Little Fighter is a freeware side-scrolling beat-'em-up and fighting game developed by Marti Wong and Starsky Wong for DOS. Players control one of several martial artists and battle through groups of opponents in compact arenas, using punches, kicks, jumps, defensive moves, and special techniques. The game combines arcade-style stage combat with versus-oriented play, giving it a flexible multiplayer character. Its simple presentation and responsive combat helped establish the foundation for the later Little Fighter games, although the DOS original is considerably smaller and less elaborate than Little Fighter 2. It is chiefly remembered as an early Hong Kong freeware fighting project and as the starting point for a long-running fan-favorite series.
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