Documented for this version

Which controls does this version use?

Control notes

  • No reliable DOS control mapping has been verified for this title.

How it plays

How does Chris Sawyer's Locomotion play?

Players construct stations, depots, roads, tracks, airports, and docks, then purchase vehicles and assign them routes. Cargo and passengers must be transported between industries, towns, and other destinations while operating costs and congestion are managed.

Scenarios and custom games use maps with different goals, dates, industries, and economic conditions. Progression comes from earning money, improving service, unlocking later vehicles, and expanding the network rather than from direct combat. No reliable DOS control mapping is documented for this title.

Plan your run

What is the best way to play Chris Sawyer's Locomotion?

Start with a short route linking a producer to a suitable consumer, and check that stations have compatible cargo coverage. Keep routes simple until income is stable; unnecessary transfers and long empty journeys can consume profits.

Upgrade vehicles when capacity or reliability becomes a limiting factor. Separate busy passenger lines from freight where possible, and leave room near stations for future expansion. Because the supplied DOS version is unverified, version-specific advice and input mappings should be treated cautiously.

Before you begin

What should you know before playing?

  1. 1

    Begin with profitable, short cargo routes before building a large network.

  2. 2

    Monitor vehicle reliability, running costs, and station congestion.

  3. 3

    Use signals and separate lines to reduce rail traffic conflicts.

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