Fun School 2: For the Under-6s
DOSEducational
Documented for this version
No reliable DOS control mapping has been verified for this title.
How it plays
Players construct stations, depots, roads, tracks, airports, and docks, then purchase vehicles and assign them routes. Cargo and passengers must be transported between industries, towns, and other destinations while operating costs and congestion are managed.
Scenarios and custom games use maps with different goals, dates, industries, and economic conditions. Progression comes from earning money, improving service, unlocking later vehicles, and expanding the network rather than from direct combat. No reliable DOS control mapping is documented for this title.
Plan your run
Start with a short route linking a producer to a suitable consumer, and check that stations have compatible cargo coverage. Keep routes simple until income is stable; unnecessary transfers and long empty journeys can consume profits.
Upgrade vehicles when capacity or reliability becomes a limiting factor. Separate busy passenger lines from freight where possible, and leave room near stations for future expansion. Because the supplied DOS version is unverified, version-specific advice and input mappings should be treated cautiously.
Before you begin
Begin with profitable, short cargo routes before building a large network.
Monitor vehicle reliability, running costs, and station congestion.
Use signals and separate lines to reduce rail traffic conflicts.
Chris Sawyer's Locomotion is a transport-management simulation developed by Chris Sawyer Productions and published by Atari. It expands the classic Transport Tycoon formula with railways, roads, ships, and aircraft, asking players to build a profitable network across changing maps. The game is played from an isometric perspective, with construction, scheduling, finance, and landscape planning forming its central play style. Its campaign-style scenarios and free-form games provide structured and open-ended objectives. Reception was mixed but generally recognized the depth of its systems, extensive vehicle roster, and long-term replay value. The supplied DOS platform is not a verified release platform; the documented original release was for Windows.
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