Fun School 2: For the Under-6s
DOSEducational
How it plays
Each level presents a board containing tracks, junctions, balls, and destination containers. The player rotates or changes suitable tiles so that balls can travel through continuous paths and enter the correct destinations.
Levels become more difficult through denser arrangements and more constrained solutions. Progress depends on reading the board before committing changes, preserving useful routes, and solving the available network without trapping a ball.
Plan your run
Study the complete board before moving any tile. Trace each ball’s likely route to its destination and identify junctions that affect multiple paths.
Prefer changes that solve several connections at once, and avoid closing a route until you know that no later ball needs it. Work from constrained destinations toward the more flexible sections of the board.
Before you begin
Trace routes before rotating tiles.
Prioritize junctions shared by multiple balls.
Check for blocked exits before finalizing a path.
Logical is a tile-based puzzle game developed and published by Rainbow Arts for DOS in 1991. Its central premise is to guide colored balls through a network of rotating tiles until they reach matching receptacles. The game is presented from a fixed, single-screen perspective and emphasizes planning rather than reflexes. Players progressively face more complicated layouts, tighter space, and a greater need to manage several routes at once. Logical was part of the early-1990s European computer-puzzle scene and was generally recognized for its compact rules, accessible presentation, and increasingly demanding problem-solving.
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