Documented for this version

Which controls does this version use?

Actions

Loom action controls
Left Mouse Button
Move the cursor, select objects or characters, and interact with the current scene.

The DOS version is primarily mouse-driven.

Control notes

  • The distaff is used to play four-note drafts.

  • Exact keyboard shortcuts can vary by release and documentation, so only the documented mouse interaction is listed here.

How it plays

How does Loom play?

Loom uses a first-person-style visual adventure presentation in which the player guides Bobbin through illustrated locations and examines people, objects, and scenery. Interaction is mainly performed with the mouse, while dialogue and discovered clues provide context for the next objective.

Progress depends on learning and identifying drafts by listening to their musical notes, then playing the correct sequence on the distaff. Drafts can alter objects, creatures, and the environment. The game has no conventional combat system, and the three difficulty modes change how clearly notes and draft solutions are presented.

Plan your run

What is the best way to play Loom?

Listen carefully to every draft and remember its musical direction rather than relying only on its name. Many drafts can be played on objects or creatures, so revisit earlier areas when a new pattern is learned.

  • Use the game’s difficulty setting to match your preferred level of guidance.
  • Experiment safely when the story allows it; some drafts have reversible effects, but not every situation can be undone.
  • Pay attention to repeated visual and musical clues, especially when a puzzle seems to have no obvious inventory solution.

Meet the cast

Who are the key characters?

1

Bobbin Threadbare

The young protagonist and an apprentice of the Weavers’ Guild. He must investigate the catastrophe affecting his guild and learn to use the distaff.

2

Hetchel

Bobbin’s mentor and a senior member of the Weavers’ Guild.

3

Cygna Threadbare

Bobbin’s mother and an important figure in the history of the Weavers’ Guild.

4

Master Mandible

A powerful guild leader whose actions help set the story’s central conflict in motion.

5

Fleece Firmflanks

A member of the Weavers’ Guild who becomes involved in Bobbin’s journey.

Before you begin

What should you know before playing?

  1. 1

    Write down each draft as a sequence of rising, falling, or repeated notes.

  2. 2

    Observe the target before playing a draft; the same spell can have different consequences in different contexts.

  3. 3

    Save before experimenting with an unfamiliar draft.

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