Frodo Baggins
The Ring-bearer whose journey from the Shire begins the campaign.
How it plays
The game is viewed from an overhead perspective. The objective is to move through story-driven areas, complete tasks, defeat enemies, and protect the One Ring while following the main events of the novel.
Frodo, Aragorn, and Gandalf are playable during different chapters. Players explore settlements, wilderness areas, and dungeons, using attacks, defensive movement, items, and character-specific abilities. Progression comes from completing objectives, collecting equipment and supplies, and advancing through the linear campaign.
Plan your run
Learn enemy attack patterns before committing to close combat. Frodo is vulnerable, so use space, terrain, and ranged or item-based options whenever available.
Search each area for supplies and useful objects before advancing the story. Save healing items for difficult encounters, and approach character-specific sections according to the strengths of the current playable hero.
Meet the cast
The Ring-bearer whose journey from the Shire begins the campaign.
A ranger who contributes stronger close-range combat during his playable chapters.
The wizard who uses magic and helps guide the Fellowship's mission.
Before you begin
Explore side paths for supplies before triggering the next story objective.
Avoid taking unnecessary damage with Frodo, especially when surrounded.
Use the current character's strengths instead of treating every encounter as a direct fight.
The Lord of the Rings: The Fellowship of the Ring is a fantasy action role-playing game developed by Pocket Studios and published by Vivendi Universal Games for the Game Boy Advance in 2002. It adapts the opening part of J. R. R. Tolkien's story, beginning with Frodo's flight from the Shire and continuing through the Fellowship's journey toward Mordor. The game uses a compact overhead perspective with exploration, combat, item collection, and light puzzle solving. Players control different members of the Fellowship at separate points in the story, each with distinct abilities. Reception was mixed: reviewers generally recognized the ambitious adaptation and varied gameplay, but criticized its difficulty, presentation, and technical limitations.
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