Luxor the Moonprince
The principal player character and leader of the resistance against Doomdark.
How it plays
The game uses a first-person perspective for travel and location views. Each turn, the player switches between important characters, moves across a large connected landscape, explores settlements, recruits followers, and makes political or military decisions.
The main objective is to defeat Doomdark by completing the liberation campaign and attacking his forces. Progress depends on choosing effective routes, building alliances, managing several characters at once, and preserving armies through the changing day-and-night cycle. Characters can travel, recruit, attack, besiege locations, and perform other context-sensitive actions.
Plan your run
Plan routes before moving, because distant characters may need several turns to reach one another. Recruit early in friendly settlements and keep your forces concentrated rather than scattering small groups across the map.
Use different characters for different objectives, maintain communication between armies, and watch the day-night cycle. Avoid unnecessary battles while gathering strength; the final campaign is much easier when key leaders and recruited troops have survived.
Meet the cast
The principal player character and leader of the resistance against Doomdark.
Luxor's companion, whose quest is closely tied to the campaign against Doomdark.
An important ally who helps organize resistance and guide the struggle.
The tyrant of Midnight and the central antagonist.
Before you begin
Recruit followers whenever a settlement is safely accessible.
Keep important characters together when approaching enemy strongholds.
Explore the map carefully; travel choices affect later strategic options.
The Lords of Midnight is a fantasy strategy-adventure game designed by Mike Singleton and published for DOS by Domark. It combines a large-scale, turn-based war with first-person exploration across the frozen land of Midnight. The player must unite the free peoples, recruit armies, and overthrow the tyrant Doomdark before his power becomes overwhelming. Its unusual viewpoint system, broad strategic scope, and atmospheric presentation made it a notable home-computer game. The DOS edition brought the influential design to a later platform, although the game's rules and interface remain rooted in its 1980s origins. It is remembered as an ambitious and imaginative blend of adventure and strategy rather than a conventional menu-driven war game.
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