Lorna
The game’s protagonist, a heavily armed warrior based on Luis Royo’s comic-book character.
How it plays
Lorna is played from a side-view perspective across a sequence of platforming screens and stages. The objective is to move through hostile areas, avoid environmental hazards, defeat enemies with weapons, and reach the end of each section.
Progress depends on careful jumping, positioning, and collecting useful items while managing enemy attacks. The game emphasizes arcade-style action over exploration or dialogue, and mistakes can cost lives or force the player to repeat sections.
Plan your run
Treat enemy encounters as positioning problems rather than rushing forward. Pause at the edge of platforms, learn enemy movement patterns, and attack from a safe distance whenever possible.
Conserve lives by checking landing areas before jumping and by memorizing hazards after each attempt. Progress is more consistent when movement and attacks are planned together instead of used continuously.
Meet the cast
The game’s protagonist, a heavily armed warrior based on Luis Royo’s comic-book character.
Before you begin
Learn the timing of jumps before attempting to cross areas with enemies.
Avoid advancing blindly; hazards and opponents can appear immediately beyond a platform.
Use repeated attempts to memorize stage layouts and enemy positions.
Lorna is a science-fiction action platformer developed and published by Topo Soft for DOS. It is based on the comic-book character created by Spanish artist Luis Royo, placing the player in control of the warrior Lorna as she battles hostile creatures and explores dangerous environments. The game uses side-scrolling platforming, armed combat, jumping, and item collection rather than complex adventure systems. Its visual identity and comic-inspired presentation helped it stand out among Spanish home-computer releases, although contemporary reception was mixed, with criticism often directed at its difficulty and control response. It remains a notable example of Topo Soft’s licensed, character-driven projects.
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