Fun School 2: For the Under-6s
DOSEducational
How it plays
The player operates an M1 Abrams from multiple crew perspectives, including the driver, gunner, commander, and loader. Missions involve moving through combat areas, locating enemy armor, engaging targets with the main gun or machine guns, and reaching mission objectives while preserving the platoon.
Before and during missions, players can manage tactical movement and select or use different ammunition types. Success depends on observation, range estimation, target prioritization, hull positioning, and coordinated fire rather than reflexes alone. Campaign-style progression links operations and tracks battlefield performance.
Plan your run
Use cover and terrain whenever possible, and avoid exposing the tank on ridgelines for longer than necessary. Scan carefully before firing; a missed shot can reveal your position and waste limited ammunition.
Prioritize enemy tanks and anti-tank threats, keep the hull angled toward likely fire, and move after engaging when the situation allows. Learn the crew views and weapon controls in safer missions before attempting difficult operations.
Before you begin
Practice identifying targets through the commander and gunner views before starting demanding missions.
Conserve specialized ammunition and avoid stationary engagements in open terrain.
M1 Tank Platoon is a military vehicle simulation developed by MPS Labs and published by MicroProse for DOS in 1989. It places the player in command of an M1 Abrams tank during fictionalized modern combat operations. The game combines first-person gunnery and driving with tactical command, requiring players to identify targets, manage ammunition, coordinate with friendly units, and survive changing battlefield conditions. Its play style is more demanding than an arcade tank game, with several crew stations and a strategic mission structure. Contemporary players often praised its depth, detailed cockpit views, and serious presentation, while its complexity and dated graphics made it less immediately accessible. It remains an important early example of a full-featured armored-vehicle simulation on home computers.
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