Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a top-down perspective. The player explores connected combat areas, fights monsters, collects useful items, and searches for routes through each stage.
Progression is based on clearing successive levels and managing attacks while avoiding enemy strikes. Encounters focus on real-time movement and positioning rather than turn-based commands or party management.
Plan your run
Keep moving during encounters instead of standing in open areas. Use the environment and narrow passages to limit the number of enemies that can attack at once.
Explore each area before advancing whenever possible, since useful items and safer routes may be easy to miss.
Before you begin
Learn enemy movement patterns before committing to close combat.
Check side paths for useful items and safer approaches.
Mageslayer is a fantasy action game developed by Raven Software and released for DOS in 1997. Viewed from above, it puts the player in the role of a warrior tasked with battling hostile creatures and opposing magical forces across dangerous environments. Combat is fast and direct, emphasizing movement, weapon use, and survival rather than dialogue or complex role-playing systems. The game reflects Raven’s interest in dark fantasy action, but its compact top-down presentation differs from the studio’s better-known first-person titles. Contemporary attention was limited, and Mageslayer is now chiefly remembered as an unusual entry in Raven Software’s DOS catalog.
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