Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a first-person viewpoint from a flying carpet. Each mission places the wizard in a bounded landscape containing mana, castles, villages, enemies, and objectives. The main goal is generally to gather enough mana and defeat the forces blocking progress.
The player flies over terrain, casts offensive and defensive spells, collects mana, protects or transports villagers, and builds or upgrades castles. Completing missions unlocks later realms and stronger magical abilities. Battles require attention to altitude, positioning, spell range, and the behavior of rival wizards.
Plan your run
Collect mana early, but avoid carrying more than necessary into dangerous areas.
Learn the role of each spell before spending mana in a large fight. Defensive and movement spells can be as important as direct attacks.
Protect villages and manage castles while watching rival wizards; ignoring either can make later objectives much harder.
Use the terrain and altitude to separate enemies, retreat from overwhelming attacks, and attack from a safer angle.
Before you begin
Save before difficult missions and before experimenting with unfamiliar spells.
Keep moving during wizard battles rather than hovering in one predictable position.
Magic Carpet Plus is a first-person fantasy action game developed by Bullfrog Productions and published by Electronic Arts for DOS. The player controls a young wizard who travels by flying carpet, gathers mana, raises castles, rescues villagers, and fights rival wizards and monsters across a chain of magical landscapes. Its play style combines free-flight combat, resource management, exploration, and light strategy. The game is known for its unusual three-dimensional world, demanding spell selection, and destructive environments. Reception was historically positive, with critics often praising its ambition and atmosphere while noting that its controls and difficulty could take time to master.
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