Pockets
The playable caveman hero. Pockets travels through prehistoric landscapes, fights creatures, jumps across hazards, and retrieves what has been taken from him.
How it plays
The game uses a side-view perspective. Pockets moves through horizontally scrolling stages, jumps across platforms and hazards, attacks hostile creatures, and collects useful objects and score items. The main objective is to reach the end of each area while surviving enemy encounters and environmental obstacles.
Stages are divided into themed prehistoric regions with checkpoints or progression between sections. Careful positioning is important because enemies and traps can punish reckless movement. Exploration rewards players who examine alternate routes and collect resources before advancing.
Plan your run
Learn the timing of enemy movements before attacking. Running directly into unfamiliar areas often exposes Pockets to enemies or traps from off-screen.
Explore platforms and side routes for collectibles, but prioritize safe positioning over speed. Preserve any useful resources for difficult sections and approach jumps from a full run whenever the terrain allows it.
Meet the cast
The playable caveman hero. Pockets travels through prehistoric landscapes, fights creatures, jumps across hazards, and retrieves what has been taken from him.
Before you begin
Use short, controlled jumps near enemies and hazards.
Check upper platforms and alternate paths before leaving an area.
Do not rush scrolling sections; identify enemy patterns first.
Magic Pockets is a side-scrolling action platformer developed by The Bitmap Brothers and published for DOS by Renegade Software in 1991. It follows Pockets, a caveman hero who travels through colorful prehistoric environments while fighting creatures and recovering stolen possessions. The game emphasizes responsive running and jumping, short combat encounters, collectible items, and exploration across structured stages. Its detailed graphics, distinctive music, and comic prehistoric setting were generally well received, although the difficulty and occasional trial-and-error sections could be demanding. The DOS version preserves the core design of the contemporary home-computer releases.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0