Mario
The series' main hero, featured in minigames and story events.
Documented for this version
D-pad | Move the character or cursor |
|---|---|
A | Confirm, interact, or perform the displayed action |
B | Cancel or return |
L | Use the documented left-shoulder function when available |
R | Use the documented right-shoulder function when available |
How it plays
The main adventure uses a top-down board-like view of Shroom City. Players move through connected areas, accept requests from residents, and complete short challenges to collect Gaddgets and progress toward the ending.
Minigames include action, timing, puzzle, and memory tests. Some can be played competitively with additional players and Game Boy Advance systems. Progress is driven by quests and item collection rather than a conventional multi-turn party board.
Plan your run
Explore every available route before advancing the story, because residents and Gaddgets are distributed throughout Shroom City.
Meet the cast
The series' main hero, featured in minigames and story events.
Mario's brother, often appearing as a supporting competitor.
The princess of the Mushroom Kingdom, involved in interactions and events.
A recurring rival known for his loud personality and competitive edge.
Wario's lanky partner character, often presented with a mischievous attitude.
Before you begin
Talk to residents repeatedly when the story opens a new area.
Keep track of which Gaddgets have already been collected.
Use practice opportunities to learn minigame timing.
Mario Party Advance is a handheld party and board game developed by Hudson Soft and published by Nintendo for the Game Boy Advance. It places Mario and friends in a compact adventure across the town of Shroom City, where players gather Gaddgets by completing quests and minigames. Unlike the traditional console entries, its main mode is designed primarily for one player, with a smaller selection of competitive activities for multiple players. The game received mixed historical reception: critics appreciated its portable presentation and variety, but often considered the solo board structure less lively and less substantial than the multiplayer-focused console games.
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