Alex / Nina
The customizable student protagonist. The player chooses a male character named Alex or a female character named Nina and guides them through the Royal Tennis Academy.
Documented for this version
Button assignments can vary by game mode or control configuration; consult the in-game options and manual for the supplied version.
How it plays
The player views matches from a side-on, slightly elevated court perspective. The objective is to win points by positioning the character, returning shots, exploiting court space, and using different tennis strokes. Story matches, training exercises, tournaments, and optional challenges structure the academy campaign.
Players explore the academy grounds, speak with students and staff, complete lessons, and improve attributes through practice. New rackets, shoes, and other equipment affect performance, while successful progression unlocks tougher opponents and additional playable Mario characters. Exhibition play provides standalone singles or doubles matches.
Plan your run
Learn to anticipate the opponent’s shot direction instead of reacting only after the ball crosses the net. Aim returns toward open court, then use the next shot to move the opponent away from the center. Staying near a sensible recovery position is usually more reliable than chasing every angle.
Complete training exercises when a skill feels weak, and choose equipment that supports the attributes needed for the next tournament. In doubles, cover the open side of the court and avoid both partners moving toward the same ball. Save stronger special shots for points where they create a clear positional advantage.
Meet the cast
The customizable student protagonist. The player chooses a male character named Alex or a female character named Nina and guides them through the Royal Tennis Academy.
A veteran tennis player from the Mushroom Kingdom who becomes an important late-game opponent and unlockable playable character.
A talented academy student and central rival who helps establish the protagonist’s competitive goals.
A strong academy competitor and one of the notable opponents encountered during the campaign.
Before you begin
Use practice matches to learn how far each stroke travels before relying on power shots.
Check equipment changes carefully because improved power may reduce another attribute.
In doubles, return to the center or your assigned side after each shot.
Mario Tennis: Power Tour is a tennis role-playing game developed by Camelot Software Planning and published by Nintendo for the Game Boy Advance. It follows a young student at the Royal Tennis Academy who trains from an inexperienced beginner into a championship-level player. The game combines straightforward arcade tennis with exploration, character conversations, equipment upgrades, tournaments, and skill progression. Its campaign introduces tennis techniques gradually while the player builds a custom male or female character and eventually challenges the strongest opponents. A separate exhibition mode supports quick matches. Critics generally praised Power Tour for translating the console series’ accessible controls and colorful presentation to a handheld, although some considered the campaign’s progression and computer opponents uneven.
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