Fun School 2: For the Under-6s
DOSEducational
How it plays
The player controls a hovercraft from a first-person perspective on a three-dimensional arena. The objective is to capture the ball, carry or redirect it toward the opponent's goal, and prevent the other craft from doing the same.
A match depends on steering, intercepting the ball, shooting it, and using attacks to disrupt the opposing player. Arenas and opponents become more difficult as the player progresses. The game supports single-player matches and competitive two-player play, subject to the DOS version's input setup.
Plan your run
Stay between the ball and your own goal whenever possession is uncertain. Use the arena walls to redirect the ball toward the opponent instead of attempting a direct shot from every position.
Keep moving while defending, but avoid chasing the ball so far that the opponent receives an unobstructed route to score. In two-player matches, changing direction early is often more effective than constant firing.
Before you begin
Protect your goal before committing to an attack.
Use wall rebounds to create difficult angles.
Learn the arena layout before attempting faster matches.
Masterblazer is a futuristic sports-action game developed by Rainbow Arts and published by Lucasfilm Games for DOS. It follows the basic idea of Ballblazer: two pilots compete on an enclosed arena while trying to control a ball and score in the opposing goal. Matches combine steering, positioning, ball handling, and direct attacks, with a first-person view from each craft. The game offers solo competition and two-player play, with increasingly demanding arenas and opponents. Its fast presentation and competitive rules gave it a distinctive arcade character, although reception was more mixed than that of its influential predecessor. Masterblazer remains notable as an early computer interpretation of a high-speed science-fiction sport.
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