Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a top-down, map-based perspective. Players explore a planet, claim territory, build settlements, mine resources, and construct factories, defenses, vehicles, aircraft, and other military units. Turns are divided into phases in which movement, combat, construction, research, and logistics must be coordinated.
Scenarios usually require eliminating opponents, capturing objectives, or developing a successful colony. Progression comes from expanding the economy, researching improved technologies, and assembling forces suited to the terrain and enemy defenses. Supply, production capacity, visibility, and unit positioning are important throughout each battle.
Plan your run
Establish a reliable resource base before committing to a major offensive. Protect mines, factories, and transport routes, because losing industrial infrastructure can cripple later production.
Use reconnaissance to reveal terrain and enemy positions, then combine different unit types instead of relying on one expensive force. Keep reserves near important objectives and plan movement around fuel, ammunition, repairs, and defensive range.
Before you begin
Secure resource sites and protect them with layered defenses.
Research and production choices should match the terrain and the enemy’s unit composition.
M.A.X.: Mechanized Assault & Exploration is a turn-based strategy game developed by Interplay Productions and published by Interplay Entertainment for DOS in 1996. It combines 4X-style planetary expansion with detailed tactical battles between mechanized armies. Players establish colonies, gather resources, research technologies, construct units, and fight for control of hostile worlds. The game supports campaign scenarios, skirmishes, and multiplayer-oriented battles, with a strong emphasis on planning rather than reflexes. Its broad unit roster and configurable production system give it considerable strategic depth. M.A.X. was generally respected for its ambition and complexity, although its interface, lengthy turns, and demanding learning curve made it less approachable than some contemporary strategy games.
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