MegaMan.EXE
Lan Hikari's NetNavi and the central competitor in the Battle Chip Challenge.
Documented for this version
A | Confirm a selection or advance a menu. |
|---|---|
B | Cancel a selection or return to the previous menu. |
D-pad | Move the menu cursor and select options. |
Start | Pause or advance where supported. |
Battles are primarily automated after the program is configured.
Button behavior can vary slightly between menus.
How it plays
The game uses a side-view battle screen on a three-by-six grid. Before a match, the player selects Battle Chips and arranges them in a program that controls the NetNavi's behavior. During combat, the Navi acts automatically, using the selected chips and its equipped abilities.
The main objective is to win tournament matches, earn rewards, obtain additional chips, and improve the program for stronger opponents. Battles emphasize chip compatibility, timing, and resource management rather than manual movement. Progression comes from building more effective combinations and advancing through the tournament structure.
Plan your run
Build the program around a small number of compatible chips instead of filling every slot with unrelated attacks.
Prioritize defensive and recovery options when learning an opponent's pattern. Test timing and chip order in several matches, then replace unreliable combinations with attacks that can be used consistently.
Save stronger chips for difficult tournament rounds, and adjust the program after each loss rather than relying on a single favorite attack.
Meet the cast
Lan Hikari's NetNavi and the central competitor in the Battle Chip Challenge.
A skilled sword-using NetNavi who appears as a rival and opponent.
A support-oriented NetNavi who participates in the tournament.
A powerful NetNavi known for close-range strength and heavy attacks.
A dangerous independent NetNavi encountered as a high-level opponent.
Before you begin
Use compatible chip combinations to make the automated program behave consistently.
Review the battle result and change chip order when attacks are being wasted.
Keep recovery or defensive options available for longer matches.
Mega Man Battle Chip Challenge is a strategy and card-battle spin-off developed by Inti Creates and published by Capcom for the Game Boy Advance. Set in the Mega Man Battle Network universe, it follows NetNavis competing in a tournament where Battle Chips determine much of each fight. Instead of directly controlling attacks in real time, the player builds a program and watches it execute during automated battles. Its unusual system gives the game a more experimental, planning-focused identity than the main series. Reception was mixed: some players appreciated the collection and programming elements, while others found the limited direct control and repetitive battles less engaging.
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