Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses an overhead strategic view of a colonial trade map. The objective is to establish a profitable merchant operation by purchasing commodities, moving them between ports or settlements, and selling when market conditions are favorable.
Players manage ships or other trade capacity, cargo, money, routes, and business expansion. Progress comes from accumulating capital and improving the efficiency of the commercial network rather than from character levels or conventional combat stages. Exact scenarios and interface details can vary by release documentation.
Plan your run
Begin with short, low-risk routes so that transport costs and travel time do not consume the trading margin. Compare purchase and selling prices before committing cargo, and avoid tying up all available capital in a single commodity.
Keep a reserve of cash for unfavorable market changes and operating expenses. Expand the network gradually, using profitable routes to finance additional capacity instead of taking on more commitments than the current cash flow can support.
Before you begin
Track the complete cost of a shipment, including transport and operating expenses, rather than judging a trade by price difference alone.
Diversify routes when possible so that a weak market does not halt the entire business.
Merchant Colony is a DOS-era business and trade strategy game developed by Impressions Games and published by Sierra On-Line. It places the player in charge of a mercantile enterprise operating across a developing colonial trade network. The central premise is economic rather than military: buy goods where they are inexpensive, transport them between settlements, and build a profitable commercial operation. Play focuses on planning routes, managing cargo, and responding to changing prices and local demand. Its interface and pacing reflect early computer strategy design, favoring careful decisions over quick actions. Merchant Colony is remembered as a specialized, numbers-driven title for players who enjoy trading simulations, although its presentation and learning curve were less accessible than those of more mainstream strategy games of the period.
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