Fun School 2: For the Under-6s
DOSEducational
How it plays
The game presents wrestling matches from a management and simulation perspective. Players select wrestlers, arrange bouts, and make tactical choices during a match instead of directly controlling a wrestler’s movement in a continuous arcade arena.
Progression is based on completing bouts and cards rather than on a conventional level map. Match results depend on the selected actions, wrestler characteristics, and the simulation’s outcomes. The DOS version’s exact keyboard commands can vary by release documentation, so undocumented bindings are not listed here.
Plan your run
Study the available wrestler information before arranging a bout, and consider the relative strengths of the competitors when choosing a match-up.
Treat the game as a planning simulation: vary match selections and tactical decisions, then compare the results instead of relying on a single repeated choice. Because the precise DOS command layout is not documented consistently, consult the manual supplied with the original release for input details.
MicroLeague Wrestling is a professional-wrestling simulation developed and published by MicroLeague for DOS in 1987. Rather than presenting an arcade-style wrestling match, it models a televised wrestling card through tactical decisions, selected moves, and wrestler attributes. The game is associated with the period’s growing interest in computer sports management and simulation. Its emphasis on planning and presentation gives it a slower, more deliberate play style than action wrestling games. Reception was generally mixed: players interested in wrestling statistics and booking found its concept distinctive, while others found the limited direct control and text-heavy presentation less immediate.
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