Fun School 2: For the Under-6s
DOSEducational
How it plays
The player flies from a first-person cockpit perspective. The main objectives are to control the aircraft, maintain safe speed and altitude, follow navigation information, and complete flights without losing control.
Flight involves manipulating the controls, monitoring instruments, and responding to changing conditions. Progression is not based on experience levels or an upgrade tree; the challenge comes from learning procedures, improving landings, and completing longer or more demanding flights. The DOS version is primarily a single-player simulation.
Plan your run
Learn the instrument panel before attempting difficult flights. Make small control adjustments, keep the aircraft trimmed and at a stable airspeed, and use a steady approach when landing.
Practice takeoffs and landings repeatedly. Navigation is easier when headings, altitude, and fuel are checked regularly rather than only when a problem appears.
Before you begin
Use short, deliberate control inputs instead of holding a direction for too long.
Monitor airspeed and altitude continuously during climbs, turns, and descents.
Treat landing practice as a central part of learning the simulation.
Microsoft Flight Simulator 3.0 is a civilian flight simulator developed by subLOGIC and published by Microsoft for DOS in 1988. It places the player in a simulated aircraft cockpit and emphasizes instrument reading, navigation, takeoffs, landings, and managing the aircraft rather than arcade-style combat or racing. The game is presented through cockpit instruments and a scrolling aerial view, with a large simulated environment to explore. Compared with earlier versions, it provided a more capable and visually detailed DOS flight experience. Its demanding controls and limited presentation made it a specialized product, but the series was already respected for realism and became an important early example of personal-computer simulation software.
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