Fun School 2: For the Under-6s
DOSEducational
How it plays
The simulator is viewed from the cockpit or other selectable flight views. The main objective is to operate the aircraft safely: start the flight, taxi, take off, maintain a heading and altitude, navigate, and land at an airport.
Flights take place across a large simulated scenery area with airports, terrain, weather, and visibility conditions. Players adjust throttle, pitch, roll, yaw, landing gear, flaps, brakes, and navigation instruments. Progression is open-ended rather than level-based, with practice and successful flight management providing the main goals.
Plan your run
Begin with clear-weather practice flights and learn the instrument layout before attempting longer routes. Use small control corrections instead of abrupt movements, and stabilize speed and altitude before turning.
Plan every approach early. Reduce speed, configure flaps and landing gear at appropriate points, align with the runway, and use visual references or instruments when visibility is poor. Save or restart practice scenarios when available rather than treating every flight as a score-based challenge.
Before you begin
Practice takeoffs and landings before attempting cross-country flights.
Make gradual control inputs and monitor airspeed and altitude continuously.
Use navigation instruments and runway alignment cues when weather reduces visibility.
Microsoft Flight Simulator 5.0 is a civilian flight simulator developed by Bruce Artwick Organization Ltd. and published by Microsoft for DOS in 1993. It focuses on piloting light aircraft through a simulated world rather than on combat or arcade scoring. Players can practice takeoffs and landings, navigate between airports, and manage aircraft controls under changing weather and visibility conditions. The 5.0 release was an important step for the series, adding a more detailed world, improved scenery, and broader simulation features over earlier versions. Its demanding controls and technical presentation appealed primarily to dedicated simulation fans, while its complexity made it less immediately accessible than action-oriented flight games. It became a notable DOS-era civilian flight simulator.
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