Fun School 2: For the Under-6s
DOSEducational
How it plays
The game presents space flight from cockpit and external perspectives. Players select a spacecraft and destination, then manage thrust, orientation, velocity, and navigation while traveling through modeled solar-system environments. Missions are not organized around a traditional score-based campaign.
Progression comes from learning the controls and successfully planning journeys. The simulator supports observation and experimentation, including visits to planets, moons, and other astronomical locations. Accuracy and patience are more important than reflexes, because poor course planning can leave a spacecraft far from its intended destination.
Plan your run
Begin with short trips near Earth before attempting interplanetary travel. Learn how thrust changes velocity and how orientation affects the planned course; accelerating without a clear braking plan can make arrival difficult.
Use the simulator as a navigation exercise rather than a conventional action game. Plan destinations, monitor speed and position during the journey, and make gradual corrections instead of repeated large inputs. External views can help with orientation, while the cockpit view is better for instrument-based flying.
Before you begin
Start with local flights and simple destinations before attempting long interplanetary journeys.
Make small course corrections and leave time to reduce speed before arrival.
Use external views to understand spacecraft orientation, then return to the cockpit for instrument flying.
Microsoft Space Simulator is a space-flight simulation developed and published by Microsoft for DOS in 1994. It focuses on realistic navigation through the Solar System rather than arcade combat or a conventional campaign. Players can pilot several spacecraft, travel between planets and moons, and observe celestial bodies from a cockpit or external view. The simulator emphasizes free-form exploration, orbital mechanics, and astronomy. Its broad scale and technical presentation made it an ambitious release for home computers, although the learning curve and sparse game-like structure limited its appeal for players seeking immediate action. It is best regarded as an educationally minded simulation and a notable example of mid-1990s PC space software.
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