Fun School 2: For the Under-6s
DOSEducational
How it plays
The game presents missions from a side-view perspective. The player guides an IMF agent through hostile areas, avoids or confronts opponents, and works toward an assigned objective rather than merely clearing every screen.
Progression is organized around separate operations with different locations and hazards. Exploration, timing, and using the available route correctly are important, while mistakes can cost lives or force a restart. The DOS version does not provide a broad character-development system or freely selectable campaign structure.
Plan your run
Study each area before committing to movement, especially where enemies or hazards can be approached from more than one direction. Prioritize the mission objective over unnecessary confrontations.
Use careful timing around patrols and obstacles, and restart promptly after a failed attempt so that you can apply what you learned. The game rewards memorizing routes more than rushing.
Before you begin
Treat each operation as a route-planning exercise rather than a straightforward run-and-gun level.
Learn enemy and hazard timing before trying to maintain a fast pace.
Avoid unnecessary risks when the objective is already within reach.
Mission: Impossible is a DOS action-adventure game developed and published by Konami in 1990. Based on the classic television espionage series, it places the player in a sequence of covert operations involving infiltration, surveillance, combat, and escape. The game combines side-scrolling action with puzzle-like objectives, requiring more than simply defeating enemies. Missions are structured around completing assignments while managing hazards and identifying the correct route through hostile locations. Its presentation reflects the technical limits of early home computers, with simple graphics and direct controls. Reception was mixed: the recognizable license and varied mission concepts were appealing, while the uneven difficulty and somewhat limited mechanics reduced its broader impact. It remains chiefly of interest as an early computer adaptation of the Mission: Impossible property.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0