Fun School 2: For the Under-6s
DOSEducational
How it plays
The game is played from a fixed two-dimensional DOS display. The player works toward the screen's immediate puzzle objective by selecting or activating the available play-field elements, while avoiding mistakes that can prevent completion.
Exact level counts, scoring rules, and progression systems are not sufficiently documented. No additional modes or multiplayer features are confirmed for the supplied DOS version.
Plan your run
Treat each screen as a planning problem rather than acting immediately. Identify which objects can be affected and consider the result of each move before committing.
Because detailed rules are not reliably documented, preserve a working position whenever the game allows it and avoid assuming that a visually attractive move is automatically safe.
Before you begin
Check the entire play field before making the first move.
Use deliberate, repeatable actions until the game's scoring and failure rules become clear.
Moraff's Blast I is a DOS puzzle game developed by Moraffware. It belongs to the compact, arcade-influenced style associated with the developer's shareware catalog, presenting a straightforward play session built around clearing or manipulating objects on screen. The available reference information for this specific entry is limited, so its exact release year, publisher, and detailed scenario are not confirmed here. The game is primarily of historical interest as an example of independent DOS software rather than as a widely documented commercial release. Its simple presentation and focused objective fit the short-session design common among early PC shareware games. Detailed contemporary reception is difficult to verify, so no unsupported claims about sales, awards, or critical consensus are included.
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