Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a card-table perspective centered on contract bridge. A hand is dealt, players bid to establish the contract, and the declarer side attempts to win the required number of tricks while the defenders try to prevent that result.
Progress comes from completing deals and accumulating results according to bridge scoring. The available opponents, options, and input methods can vary by DOS version, so undocumented controls and modes are omitted here.
Plan your run
Study the auction before choosing a contract, and count both high-card strength and distribution. During play, track which cards have already appeared and preserve entries between hands when planning a long suit.
Avoid bidding beyond the strength and fit shown by the hand unless the scoring situation clearly justifies the risk. When defending, record the opening lead and use the bidding to estimate the hidden hands.
Moraff's Monster Bridge is a DOS card game developed by Moraffware and based on the contract-bridge tradition. It presents bridge through a fantasy-themed setting in which monstrous opponents replace the usual table presentation. The core experience is strategic rather than action-oriented: players must evaluate hands, communicate through bidding, and plan tricks with incomplete information. Its play style is designed for individual sessions against computer-controlled opponents, with the appeal coming from repeated deals and decisions rather than a conventional campaign. As an older shareware-era computer game, it is chiefly remembered as an unusual themed bridge implementation from the Moraffware catalog. Detailed release information and version-specific features are not consistently documented.
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