Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a single-table pinball perspective. The objective is to control the flippers, prevent the ball from draining, and accumulate as many points as possible by striking table targets and interactive elements.
Play is organized around repeated balls and score chasing rather than story progression. The player launches a ball, reacts to its movement, and continues until the available balls are lost. The supplied documentation does not establish additional modes, character progression, or a verified bonus system.
Plan your run
Watch the ball's trajectory rather than repeatedly pressing the flippers. Use short, deliberate timing to return shots and avoid opening both flippers unnecessarily.
Prioritize safe rebounds and learn the table's target locations. Because the exact scoring rules and keyboard mapping can vary by release, consult the version's in-game instructions before relying on advanced techniques.
Moraff's Pinball is a DOS shareware pinball simulation developed and distributed by Moraffware. It presents a computer recreation of a traditional pinball table, with the player trying to keep the ball in play while scoring points through targets, bumpers, and table features. The game belongs to the early wave of home-computer pinball titles that emphasized accessible keyboard play over elaborate presentation. Its historical appeal comes from its straightforward design and shareware availability rather than from a documented licensed theme or a large narrative campaign. Reception details are limited, so its lasting significance is mainly as an example of Moraffware's quirky DOS catalog.
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