Mortadelo
A clumsy but resourceful secret agent who uses disguises and improvised solutions.
How it plays
The game uses a third-person, fixed-screen 2D perspective controlled through a point-and-click interface. Players guide Mortadelo and Filemón through city locations, inspect scenery, speak with characters, collect objects, and apply inventory items to environmental problems.
Progress is organized around short comic scenarios and interconnected locations. Solving one obstacle opens another conversation, item, or route, while the two protagonists' contrasting personalities provide much of the humor. The main challenge is identifying the correct interaction rather than managing combat or time limits.
Plan your run
Inspect every hotspot and speak to each available character before leaving an area. Keep track of objects that have no immediate use; adventure-game items are often required several scenes later.
When a puzzle seems blocked, revisit earlier locations and try new dialogue options. Test combinations carefully, but avoid using items randomly because the game generally signals progress through conversations and visible reactions.
Meet the cast
A clumsy but resourceful secret agent who uses disguises and improvised solutions.
Mortadelo's more serious partner, frequently forced to manage the mission's consequences.
The eccentric T.I.A. scientist whose inventions often create complications.
A formidable T.I.A. secretary and recurring comic presence.
The impatient T.I.A. superior who assigns and supervises missions.
Before you begin
Examine the environment thoroughly before choosing an item from the inventory.
Revisit locations after major conversations or puzzle solutions.
Save regularly before experimenting with unusual item combinations.
Mortadelo y Filemón II: Safari Callejero is a Spanish point-and-click graphic adventure developed by Alcachofa Soft and published by Zeta Multimedia for DOS in 1998. It is based on Francisco Ibáñez's comic series and follows the accident-prone secret agents Mortadelo and Filemón during another chaotic assignment. The game combines comic-book humor, inventory puzzles, dialogue, and exploration across urban locations. Its play style favors observation and experimentation over reflexes, with progress depending on finding objects and using them in the right situations. The sequel was recognized by Spanish adventure-game players for its faithful comic tone, colorful presentation, and accessible structure, although its puzzle logic and interface can feel dated today.
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