Jérôme Lange
The player-controlled private investigator summoned to the Mortevielle manor to investigate a suspicious death.
How it plays
The game uses a first-person viewpoint inside a manor and its surrounding locations. The objective is to inspect rooms, discover clues, question people, and determine what happened before the investigation reaches a dead end.
Progress depends on selecting useful actions, examining objects, managing conversations, and revisiting places as new information appears. The structure is largely exploratory and puzzle-driven, with timed developments and limited guidance making careful note-taking important.
Plan your run
Examine every accessible object and record names, statements, and times. Revisit rooms after important conversations, because clues and available interactions can change.
Do not rush through dialogue. Compare testimonies, keep track of contradictions, and save before testing an uncertain action or entering a potentially dangerous situation.
Meet the cast
The player-controlled private investigator summoned to the Mortevielle manor to investigate a suspicious death.
Before you begin
Keep a written map of the manor and note every locked or unexplained location.
Review conversations carefully; apparently minor details can identify contradictions.
Save frequently, especially before major examinations or irreversible decisions.
Le Manoir de Mortevielle is a French graphic adventure developed and published by Lankhor for DOS in 1987. The player takes the role of private investigator Jérôme Lange, who is summoned to a remote manor after the death of an old acquaintance. Exploration, interrogation, observation, and logical deduction drive the investigation rather than arcade action. The game is especially remembered for its unusually atmospheric presentation, including digitized speech and a tense mystery set in an isolated house. Contemporary French computer-game coverage treated it as an ambitious and distinctive adventure, although its interface and unforgiving progression can feel demanding today. It became the first notable appearance of Jérôme Lange, a character later used in other Lankhor adventures.
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