Moses
The player-controlled biblical prophet and central figure of the game.
How it plays
The game uses a side-view action-adventure perspective. The player controls Moses through screen-based or scrolling stages based on events from the Old Testament.
Objectives center on moving through each area, collecting or using items, avoiding hazards, and reaching the next section. Progression follows the biblical scenario rather than a conventional experience or equipment system.
Plan your run
Explore each section carefully before moving forward, since useful objects and hazards may be placed away from the most direct route.
Favor cautious movement over rushing. Learn enemy and obstacle patterns, conserve any limited resources, and use the environment to create safe opportunities to advance.
Meet the cast
The player-controlled biblical prophet and central figure of the game.
The ruler of Egypt associated with Moses’s mission and the Israelites’ captivity.
Before you begin
Search the full playable area instead of following only the obvious path.
Approach hazards slowly until their timing and movement are clear.
Treat the biblical scenario as the main source of progression; there is no known conventional character-level system.
Moses: Old Testament Adventure 1 is a Bible-based action-adventure game developed and published by Wisdom Tree for DOS. It retells the story of Moses through side-scrolling exploration, simple platforming, and encounters drawn from the Old Testament. The player guides Moses through scenes connected with his life and mission, collecting useful objects and overcoming hazards rather than engaging in complex combat. Its presentation reflects Wisdom Tree’s educational and religious software, with the biblical narrative serving as the main structure for the game. The game is historically notable as an early Christian-themed computer title, although contemporary coverage and detailed documentation are limited. Its straightforward mechanics, modest audiovisual presentation, and faith-focused subject matter make it more relevant as a piece of religious software history than as a major technical milestone in DOS gaming.
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