Fun School 2: For the Under-6s
DOSEducational
How it plays
Mychess uses a top-down chessboard view. The objective is to checkmate the opposing king while protecting your own king and following the standard rules of chess.
Players select and move pieces in alternating turns. The computer responds with its own move, and the game progresses through the normal opening, middlegame, and endgame phases. The available experience is centered on computer-versus-player chess rather than a campaign or level-based structure.
Plan your run
Develop knights and bishops early, control the center, and castle before launching attacks. Avoid moving the same piece repeatedly during the opening unless there is a clear tactical reason.
Against a computer opponent, examine checks, captures, and threats before every move. In the endgame, activate the king and advance passed pawns carefully.
Mychess is a computer chess program associated with Interplay Productions and released for DOS in the early era of home-computer chess software. It presents the standard game of chess as a turn-based strategy experience, with the player competing against the computer rather than exploring a story-driven world. The program’s appeal comes from its compact presentation, selectable playing strength, and focus on legal chess play. Its historical importance is mainly as an early chess title for personal computers, although its interface and computing power are necessarily limited by the period. It is best approached as a straightforward digital chessboard for practice, analysis, and classic computer-chess competition.
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