Documented for this version

Which controls does this version use?

Actions

Myst action controls
Left Mouse Button
Move to an available view or activate an object.

The pointer changes when an interaction or movement is available.

Right Mouse Button
Open the game menu.

Menu functions can vary by DOS release configuration.

Control notes

  • Myst is primarily controlled with the mouse.

  • No reliable platform-specific button combinations are documented here.

How it plays

How does Myst play?

Myst uses a first-person, point-and-click perspective. The main objective is to investigate Myst Island, activate its transportation system, and reach connected Ages by discovering how each mechanism works.

The player clicks through static rendered views, examines objects, operates switches and devices, reads books, and records clues. There is no conventional combat system, inventory management is minimal, and progression is almost entirely puzzle-based. Several routes can be explored in different orders, while the ending depends on interpreting the evidence surrounding Atrus's family.

Plan your run

What is the best way to play Myst?

Inspect every accessible object and record symbols, sounds, numbers, and machine settings. Many solutions are presented indirectly through books, architecture, and environmental details.

Explore both major Ages before committing to a final choice. If a device appears inactive, search nearby rooms and linked areas for its power source or operating sequence; Myst often separates a clue from the mechanism it explains.

Meet the cast

Who are the key characters?

1

The Stranger

The unnamed player character who arrives on Myst Island and investigates its linked Ages.

2

Atrus

A gifted writer of linking books whose family history and missing presence drive the mystery.

3

Catherine

Atrus's wife, whose fate is connected to the island and the family conflict.

4

Sirrus

One of Atrus's sons, encountered through messages and associated with one side of the central mystery.

5

Achenar

Atrus's other son, encountered through messages and associated with the opposing side of the central mystery.

Before you begin

What should you know before playing?

  1. 1

    Keep a written map of islands, towers, symbols, and device settings.

  2. 2

    Test mechanisms methodically and reset them when necessary.

  3. 3

    Read every book and message carefully before choosing an ending.

Community discussion

What are players saying? 0

Not ratedBe the first to rate this game
Leave a commentShare your experience with Myst.
Your rating
5/5