Atrus
A writer and scholar who creates linking books and asks the player to investigate Myst Island and the surrounding Ages.
Documented for this version
The Nintendo DS version primarily uses the touch screen for selecting and manipulating objects.
Exact button functions can vary by context; use only the prompts shown in the game.
How it plays
Myst uses a first-person perspective with fixed locations and point-and-click navigation. The main objective is to explore Myst Island, discover linking books, visit different Ages, and solve interconnected mechanical and logic puzzles.
The player examines objects, collects clues, reads journals, operates switches, and records information needed for later steps. There is no conventional combat system, character leveling, or inventory-driven progression; advancement comes from understanding each environment and applying discovered information correctly.
Plan your run
Examine every object and write down numbers, symbols, sounds, and machine settings. Many puzzles provide their clues in one location but require their solution somewhere else.
Explore the Ages methodically and avoid changing mechanisms at random. Keep multiple save files before major decisions, and revisit earlier areas whenever a newly discovered clue explains an old device.
Meet the cast
A writer and scholar who creates linking books and asks the player to investigate Myst Island and the surrounding Ages.
Atrus's wife, whose history and disappearance are connected to the events surrounding Myst Island.
One of Atrus's sons, encountered through messages and evidence left in the Ages.
Atrus's other son, whose actions and recorded messages form part of the central mystery.
Before you begin
Use the in-game books and journals as primary sources of puzzle information.
Record exact settings for switches, instruments, and numeric controls.
If a mechanism seems arbitrary, search nearby rooms and linked Ages for its missing clue.
Myst is a first-person puzzle adventure developed for Nintendo DS by Hoplite Research and based on Cyan's influential 1993 adventure game. The player arrives on a deserted island filled with machinery, books, and clues leading to several linked Ages. Progress depends on careful observation, reading, experimentation, and solving environmental mechanisms rather than combat or timed action. This DS version adapts the classic point-and-click structure to the system's touch screen while retaining the original's quiet, exploratory mood. Its reception was mixed: the concept and atmosphere remained respected, but critics noted technical limitations, loading issues, and presentation compromises compared with other versions.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0