Alric
A central human leader whose fate is closely tied to the war against the Fallen Lords.
Documented for this version
Left Mouse Button | Select a unit or group Drag to select multiple units when supported. |
|---|---|
Right Mouse Button | Move selected units or issue a context-sensitive order The exact order depends on the target. |
The DOS release is primarily controlled with the mouse; keyboard shortcuts can vary by configuration.
How it plays
The game uses a top-down, freely rotating battlefield view. Missions usually give the player a fixed force and a specific objective, such as defeating an enemy army, escorting units, holding a position, or reaching an extraction point.
Players select individual soldiers or groups, move them across terrain, and issue attack, guard, formation, and special ability orders. Archers require clear lines of sight, while dwarves can use explosive satchel charges and civilians or thrall-like units have different battlefield roles.
There is no base construction or conventional resource economy. Progression comes from completing campaign missions, surviving with key units, and adapting the available force to each scenario. Multiplayer battles support competitive tactical play with opposing armies.
Plan your run
Keep units grouped, but avoid placing every soldier in one dense cluster. Use the terrain to protect ranged units and give archers time to fire before melee troops engage.
Meet the cast
A central human leader whose fate is closely tied to the war against the Fallen Lords.
The powerful leader of the Fallen Lords and the principal enemy of the campaign.
A major Fallen Lord and one of the most dangerous commanders opposing the human armies.
A powerful Fallen Lord who commands undead forces.
A recurring human warrior and narrator figure associated with the Myth saga.
Before you begin
Use the height and shape of the terrain to control lines of sight.
Keep dwarves away from friendly troops before detonating explosives.
Pause to issue several orders when a battle becomes difficult.
Myth: The Fallen Lords is a dark-fantasy real-time tactics game developed and published by Bungie Software for DOS in 1997. It follows the struggle of a human army fighting the Fallen Lords and their forces across a war-torn world. Unlike traditional strategy games, Myth focuses on commanding a small, carefully selected group of units rather than constructing bases or gathering resources. Battles emphasize terrain, formation, timing, morale, and the physical effects of weapons and explosions. The campaign was noted for its atmosphere, dramatic presentation, challenging missions, and unusually detailed tactical combat. Its powerful landscape engine and environmental interactions helped establish Myth as an influential early example of squad-based real-time tactics.
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