Documented for this version

Which controls does this version use?

Actions

Naruto: Ninja Council action controls
Arrow LeftArrow Right
Move left or right
Arrow Up
Climb or move upward where the stage allows
Arrow Down
Crouch or move downward where the stage allows
A
Jump
B
Attack
Start
Pause or confirm menu selections

How it plays

How does Naruto: Ninja Council play?

The game uses a two-dimensional side-scrolling perspective. The main objective is to guide a ninja through stage areas, defeat enemy encounters, avoid hazards, and reach the end-of-level boss or objective.

Stages emphasize movement, jumping, basic attacks, and selected ninja techniques. Progression is mission-based rather than experience-driven; completing a stage advances the story and unlocks later challenges. The Game Boy Advance version is built around single-player action.

Plan your run

What is the best way to play Naruto: Ninja Council?

Learn the timing of the basic attack before relying on special techniques. Keep moving through enemy groups, use jumps to avoid contact damage, and identify safe openings before attacking larger opponents.

On platforming sections, approach unfamiliar gaps carefully rather than rushing. Save health and special resources for bosses, where repeated attacks and patient positioning are generally safer than standing directly in front of the enemy.

Meet the cast

Who are the key characters?

1

Naruto Uzumaki

The energetic young ninja and central protagonist, who fights with close attacks and signature ninja techniques.

2

Sasuke Uchiha

Naruto's talented rival and teammate, associated with the Uchiha clan and powerful combat skills.

3

Sakura Haruno

A member of Team 7 who supports the mission narrative and the Leaf Village cast.

4

Kakashi Hatake

Team 7's instructor and an experienced Leaf Village ninja.

Before you begin

What should you know before playing?

  1. 1

    Use short attack sequences and reposition instead of remaining surrounded.

  2. 2

    Check the full height of jumps before committing to a gap.

  3. 3

    Treat boss patterns as timing challenges rather than damage races.

Editorial context

What do players highlight?

A straightforward handheld Naruto action game with familiar characters, but its combat can become repetitive.

Community discussion

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