Naruto Uzumaki
A young ninja who uses close-range attacks and distinctive ninjutsu, serving as the central playable character.
Documented for this version
D-pad | Move and navigate |
|---|---|
A | Jump |
B | Attack |
How it plays
The game uses a side-view perspective. Each stage asks the player to move from left to right, defeat enemies, cross hazards, collect items, and reach a goal or boss encounter.
Players can jump, attack, use ninja techniques, and switch among available team members when the stage permits it. Missions are arranged as a linear campaign, with new areas and confrontations opening as earlier objectives are completed.
Plan your run
Learn enemy attack timing before committing to a long combo, especially in narrow corridors. Keep moving around projectile users instead of trading damage.
Save stronger techniques for crowded rooms and bosses. Explore the edges of platforms for useful items, and switch characters when a different attack pattern makes a section safer.
Meet the cast
A young ninja who uses close-range attacks and distinctive ninjutsu, serving as the central playable character.
A skilled member of Team 7 with his own attacks and ninja techniques.
A Team 7 member who can be used in the game's character roster and contributes different combat abilities.
Team 7's instructor and an important supporting ninja encountered during the campaign.
Before you begin
Use short attacks and retreat rather than staying beside groups of enemies.
Watch boss patterns and attack during recovery windows.
Check side paths and elevated platforms before leaving an area.
Naruto: Ninja Council 2 is a side-scrolling action game developed by Aspect for the Game Boy Advance and published by D3Publisher. It adapts the Naruto storyline into compact stages filled with platforming, enemy encounters, hazards, and boss battles. Players control members of Team 7 while using standard attacks and character-specific ninja techniques to advance through missions. The game is designed for short, direct sessions rather than a large role-playing adventure, with straightforward progression and repeated combat challenges. Reception was generally mixed: the Naruto presentation and accessible action appealed to fans, while critics often found the level design, difficulty, and repetitive fighting less polished than stronger handheld action games.
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