Naruto Uzumaki
The energetic young ninja and central protagonist, who fights with close attacks and signature ninja techniques.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Climb or move upward where the stage allows |
Arrow Down | Crouch or move downward where the stage allows |
A | Jump |
B | Attack |
Start | Pause or confirm menu selections |
How it plays
The game uses a two-dimensional side-scrolling perspective. The main objective is to guide a ninja through stage areas, defeat enemy encounters, avoid hazards, and reach the end-of-level boss or objective.
Stages emphasize movement, jumping, basic attacks, and selected ninja techniques. Progression is mission-based rather than experience-driven; completing a stage advances the story and unlocks later challenges. The Game Boy Advance version is built around single-player action.
Plan your run
Learn the timing of the basic attack before relying on special techniques. Keep moving through enemy groups, use jumps to avoid contact damage, and identify safe openings before attacking larger opponents.
On platforming sections, approach unfamiliar gaps carefully rather than rushing. Save health and special resources for bosses, where repeated attacks and patient positioning are generally safer than standing directly in front of the enemy.
Meet the cast
The energetic young ninja and central protagonist, who fights with close attacks and signature ninja techniques.
Naruto's talented rival and teammate, associated with the Uchiha clan and powerful combat skills.
A member of Team 7 who supports the mission narrative and the Leaf Village cast.
Team 7's instructor and an experienced Leaf Village ninja.
Before you begin
Use short attack sequences and reposition instead of remaining surrounded.
Check the full height of jumps before committing to a gap.
Treat boss patterns as timing challenges rather than damage races.
Editorial context
A straightforward handheld Naruto action game with familiar characters, but its combat can become repetitive.
Naruto: Ninja Council is a side-scrolling action game developed by Aspect Co., Ltd. for the Game Boy Advance. It adapts the early Naruto anime period, following Naruto Uzumaki and other Leaf Village ninja through missions involving combat, platforming, and straightforward exploration. Players move through linear stages, defeat groups of enemies, and use character abilities to overcome hazards and bosses. The game is designed as a compact handheld beat 'em up rather than a deep role-playing game, with simple controls and a brisk pace. Reception was mixed: its recognizable characters and accessible action appealed to younger Naruto fans, while critics commonly noted repetitive combat, limited depth, and uneven presentation compared with larger console adaptations.
Catalog entry maintained by EmuGamers Editorial Team
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