Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a behind-the-car or cockpit-oriented racing view, depending on the selected display configuration. The main objective is to complete races faster than the opposing field while managing tire wear, fuel, traffic, and car control.
Players can practice, qualify, and compete in race events on oval tracks. Progression is based on improving lap times, learning each circuit, and completing increasingly demanding races; the simulation does not use a conventional character or story campaign.
Plan your run
Learn the racing line before attempting full events. Smooth steering and throttle control are usually faster and safer than abrupt corrections.
Manage fuel, tires, and traffic over long races. Use practice and qualifying to find braking points, then adjust pit timing to match the event distance and caution periods.
Before you begin
Use practice sessions to learn each oval's corner entry and exit.
Avoid unnecessary contact; damaged handling can ruin a long race.
Save a consistent setup before experimenting with aggressive adjustments.
NASCAR Racing is a 1994 stock-car racing simulation developed by Papyrus Design Group and published by Sierra On-Line for DOS. It models American oval-track competition through licensed NASCAR-style cars, real drivers, and a broad selection of circuits. The game emphasizes race preparation, vehicle handling, pit strategy, and long-distance consistency rather than arcade shortcuts. Players can practice, qualify, or enter full race events with adjustable driving aids and opponents. It was widely praised for its realistic physics, detailed tracks, and demanding simulation design, and it became an important early PC title for serious NASCAR fans. Its technical presentation and depth helped establish Papyrus as a leading developer of racing simulations.
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