Fun School 2: For the Under-6s
DOSEducational
How it plays
The game is viewed from the side, with the commando moving through military installations and hostile terrain. Objectives vary by mission and can include reaching a target area, eliminating enemies, rescuing hostages, or destroying equipment.
Players move, jump, climb or negotiate obstacles where supported, and use weapons against guards and other threats. Progression is stage-based, with each completed mission advancing the operation rather than building a character-level system.
Plan your run
Treat each screen as a positioning problem rather than rushing forward. Check firing lines before moving into open ground, use cover when available, and conserve attacks for enemies blocking the route or an objective.
Learn the layout of each mission through cautious exploration. Hostage and demolition objectives usually reward reaching the correct location safely, so unnecessary combat can make later sections harder.
Before you begin
Move cautiously and learn enemy positions before committing to an exposed jump or crossing.
Prioritize the mission objective over unnecessary firefights.
Navy SEAL is a side-scrolling military action game developed and published by Ocean Software for DOS in 1990. It draws on the contemporary Navy SEALs film license and places the player in the role of an American commando undertaking dangerous missions behind enemy lines. The game combines platform navigation, shooting, explosives, and hostage-rescue objectives rather than presenting a conventional run-and-gun campaign. Its compact stages emphasize careful movement and enemy avoidance as much as direct combat. Reception was mixed: the license and atmosphere were recognizable, but reviews commonly criticized the basic presentation, uneven difficulty, and limited depth compared with stronger action games of the period.
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