Darius
One of the main rivals tied to the city’s territory conflicts.
Documented for this version
D-pad | Steer |
|---|---|
A | Accelerate |
B | Brake or reverse |
How it plays
The game is viewed from above, with the player driving through a city divided into contested areas. The main objective is to win events, take territory, and advance through the campaign while assembling and improving a crew.
Players steer, accelerate, brake, use racing abilities, and select suitable cars for different events. Progression comes from completing races and unlocking vehicles, upgrades, and new parts of the map. The Nintendo DS version also includes standalone racing activity outside the main progression.
Plan your run
Learn the shape of each route before relying on speed. A clean line through corners is often more valuable than repeated braking or risky shortcuts.
Choose cars and upgrades that match the event type, and use crew abilities when they create a clear advantage. Save nitrous for exits from corners or the final section of a close race.
Meet the cast
One of the main rivals tied to the city’s territory conflicts.
An important story character connected to crew and race progression.
A crew member who appears in the story and supports progression.
Before you begin
Brake before tight corners rather than entering them at maximum speed.
Use the minimap to anticipate turns and branching routes.
Match upgrades and car choices to the requirements of each event.
Need for Speed: Carbon - Own the City is an arcade street-racing game developed by Exient Entertainment for Nintendo DS and published by Electronic Arts. It adapts the Carbon setting into a portable campaign centered on reclaiming territory and building a racing crew. Events include point-to-point races, checkpoint challenges, and other competitions that reward aggressive driving and careful route choices. The DS version uses a top-down perspective rather than the console edition’s presentation, giving the game a distinct handling model and compact event design. Its reception was mixed: critics generally recognized the amount of content and customization for a handheld racer, while opinions varied on the simplified visuals, controls, and differences from other versions.
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