Player Character
An undercover street racer working through the underground scene to reach the core of a criminal organization.
Documented for this version
D-pad | Steer the car |
|---|---|
A | Accelerate |
B | Brake or reverse |
Other inputs can vary by event or interface; only the core driving inputs are listed.
How it plays
The game uses a third-person view behind the player’s car. Events include circuit races, point-to-point sprints, checkpoints, and police pursuits. The main objective is to win events, evade law enforcement, and advance through the undercover storyline.
Players steer through traffic, use nitrous when available, and manage braking and acceleration around corners. Progression unlocks additional events and vehicles, while customization and performance improvements help the player compete in harder races. A free-drive-style city setting connects many activities, although the DS version is more limited than the console editions.
Plan your run
Learn the traffic patterns on each route before using nitrous. Save nitrous for long straights or the final part of a race rather than spending it immediately after the start.
During pursuits, avoid sustained contact with police vehicles and use sharp turns, narrow routes, and obstacles to break pursuit pressure. Upgrade acceleration and handling when available before prioritizing cosmetic changes.
Meet the cast
An undercover street racer working through the underground scene to reach the core of a criminal organization.
Before you begin
Brake before tight corners instead of relying only on drifting or wall contact.
Use shortcuts only after learning where traffic and barriers are placed.
In pursuits, create distance first; attempting to outrun police at close range is less reliable.
Need for Speed: Undercover is a 2008 Nintendo DS racing game developed by Firebrand Games and published by Electronic Arts. It combines arcade street racing with police pursuits, vehicle customization, and a crime-thriller campaign. The player works undercover, taking dangerous jobs and progressing through a series of races and pursuit events while uncovering a criminal operation. The DS version adapts the console game’s premise to a smaller system with simplified presentation and touch-screen features. Its driving model emphasizes accessible handling, fast events, and aggressive use of traffic and shortcuts rather than strict simulation. Reception was mixed: critics recognized the substantial amount of content for a handheld racer, but noted technical compromises, uneven visuals, and a less dramatic story presentation than the larger versions.
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