Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a strategic, map-based perspective with turns representing the passage of the campaign. Players select a side, manage armies and commanders, move units through connected regions, and plan offensives or defensive operations. Battles are resolved within the larger campaign rather than through an action-oriented combat mode.
Campaign play combines military decisions with logistics, recruitment, production, and political considerations. Progress depends on preserving effective forces, controlling important territory, and pursuing objectives suited to the chosen side. The interface presents substantial information for planning, making careful reading of reports and map positions central to play.
Plan your run
Protect experienced commanders and avoid wasting strength in battles that do not improve your strategic position. Concentrate forces before major offensives, keep supply and movement routes in mind, and use defensive terrain when outnumbered.
Review the campaign situation each turn before issuing orders. A successful plan balances territorial objectives with the long-term ability to replace losses and maintain operational momentum.
Before you begin
Read the available reports before moving major forces.
Concentrate armies instead of attacking piecemeal.
Treat logistics and replacement capacity as strategic resources.
No Greater Glory: The American Civil War is a turn-based historical strategy game developed and published by Strategic Studies Group for DOS in 1991. It places the player in command of the Union or Confederacy during the American Civil War, with victory shaped by military operations, political priorities, and the management of limited resources. The game emphasizes planning over reflexes. Players organize armies, issue orders, move forces across a strategic map, and resolve battles through a detailed wargame system. Its dense interface and substantial historical focus were aimed at experienced strategy players. Reception was niche but generally associated with serious simulation, broad scope, and a demanding learning curve rather than quick accessibility.
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